// 
//    EDGE SOUNDS.DDF -redefine or add new sounds.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 4.6
//

<SOUNDS>

#VERSION 1.29

[RADIO] LUMP_NAME="CHAT"; PRIORITY=60;
[ARTIUSE] LUMP_NAME="ARTIUSE"; PRIORITY=30;
[ITEMUP] LUMP_NAME="ITEMUP"; PRIORITY=30;
[WPNUP] LUMP_NAME="WPNUP"; PRIORITY=30;
[ARTIUP] LUMP_NAME="ARTIUP"; PRIORITY=30;
[KEYUP] LUMP_NAME="KEYUP"; PRIORITY=30;
[TELEPT] LUMP_NAME="TELEPT"; PRIORITY=30;
[DOROPN] LUMP_NAME="DOROPN"; PRIORITY=30;
[DORCLS] LUMP_NAME="DORCLS"; PRIORITY=30;
[DORMOV] LUMP_NAME="DORMOV"; PRIORITY=30;
[SWITCH] LUMP_NAME="SWITCH"; PRIORITY=30;
[PSTART] LUMP_NAME="PSTART"; PRIORITY=30;
[PSTOP] LUMP_NAME="PSTOP"; PRIORITY=30;
[WIND] LUMP_NAME="WIND"; PRIORITY=30;
[RIPSLOP] LUMP_NAME="RIPSLOP"; PRIORITY=30;
[NEWPOD] LUMP_NAME="NEWPOD"; PRIORITY=30;
[PODEXP] LUMP_NAME="PODEXP"; PRIORITY=30;
[BURN] LUMP_NAME="BURN"; PRIORITY=30;
[GLOOP] LUMP_NAME="GLOOP"; PRIORITY=30;
[RESPAWN] LUMP_NAME="RESPAWN"; PRIORITY=30;

[GFRAG] LUMP_NAME="GFRAG"; PRIORITY=30;
[GLDHIT] LUMP_NAME="GLDHIT"; PRIORITY=30;
[GNTFUL] LUMP_NAME="GNTFUL"; PRIORITY=30;
[GNTHIT] LUMP_NAME="GNTHIT"; PRIORITY=30;
[GNTPOW] LUMP_NAME="GNTPOW"; PRIORITY=30;
[GNTACT] LUMP_NAME="GNTACT"; PRIORITY=30;
[GNTUSE] LUMP_NAME="GNTUSE"; PRIORITY=30;
[BOWSHT] LUMP_NAME="BOWSHT"; PRIORITY=30;
[HRNHIT] LUMP_NAME="HRNHIT"; PRIORITY=30;
[STFHIT] LUMP_NAME="STFHIT"; PRIORITY=30;
[STFPOW] LUMP_NAME="STFPOW"; PRIORITY=30;
[STFCRK] LUMP_NAME="STFCRK"; PRIORITY=30;
[BLSSHT] LUMP_NAME="BLSSHT"; PRIORITY=30;
[BLSHIT] LUMP_NAME="BLSHIT"; PRIORITY=30;
[PHOHIT] LUMP_NAME="PHOHIT"; PRIORITY=30;

[IMPSIT] LUMP_NAME="IMPSIT"; PRIORITY=30;
[IMPAT1] LUMP_NAME="IMPAT1"; PRIORITY=30;
[IMPAT2] LUMP_NAME="IMPAT2"; PRIORITY=30;
[IMPDTH] LUMP_NAME="IMPDTH"; PRIORITY=30;
[IMPPAI] LUMP_NAME="IMPPAI"; PRIORITY=30;

[MUMSIT] LUMP_NAME="MUMSIT"; PRIORITY=30;
[MUMAT1] LUMP_NAME="MUMAT1"; PRIORITY=30;
[MUMAT2] LUMP_NAME="MUMAT2"; PRIORITY=30;
[MUMDTH] LUMP_NAME="MUMDTH"; PRIORITY=30;
[MUMPAI] LUMP_NAME="MUMPAI"; PRIORITY=30;
[MUMHED] LUMP_NAME="MUMHED"; PRIORITY=30;

[KGTSIT] LUMP_NAME="KGTSIT"; PRIORITY=30;
[KGTATK] LUMP_NAME="KGTATK"; PRIORITY=30;
[KGTAT2] LUMP_NAME="KGTAT2"; PRIORITY=30;
[KGTDTH] LUMP_NAME="KGTDTH"; PRIORITY=30;
[KGTPAI] LUMP_NAME="KGTPAI"; PRIORITY=30;

[WIZSIT] LUMP_NAME="WIZSIT"; PRIORITY=30;
[WIZATK] LUMP_NAME="WIZATK"; PRIORITY=30;
[WIZDTH] LUMP_NAME="WIZDTH"; PRIORITY=30;
[WIZACT] LUMP_NAME="WIZACT"; PRIORITY=30;
[WIZPAI] LUMP_NAME="WIZPAI"; PRIORITY=30;

[HEDSIT] LUMP_NAME="HEDSIT"; PRIORITY=30;
[HEDAT1] LUMP_NAME="HEDAT1"; PRIORITY=30;
[HEDAT2] LUMP_NAME="HEDAT2"; PRIORITY=30;
[HEDAT3] LUMP_NAME="HEDAT3"; PRIORITY=30;
[HEDDTH] LUMP_NAME="HEDDTH"; PRIORITY=30;
[HEDACT] LUMP_NAME="HEDACT"; PRIORITY=30;
[HEDPAI] LUMP_NAME="HEDPAI"; PRIORITY=30;

[PLROOF] LUMP_NAME="PLROOF"; PRIORITY=30;
[PLRPAI] LUMP_NAME="PLRPAI"; PRIORITY=30;
[PLRDTH] LUMP_NAME="PLRDTH"; PRIORITY=30;
[PLRWDTH] LUMP_NAME="PLRWDTH"; PRIORITY=30;
[PLRCDTH] LUMP_NAME="PLRCDTH"; PRIORITY=30;
[GIBDTH] LUMP_NAME="GIBDTH"; PRIORITY=30;

[CHICPAI] LUMP_NAME="CHICPAI"; PRIORITY=30;
[CHICATK] LUMP_NAME="CHICATK"; PRIORITY=30;
[CHICDTH] LUMP_NAME="CHICDTH"; PRIORITY=30;
[CHICACT] LUMP_NAME="CHICACT"; PRIORITY=30;
[CHICPK1] LUMP_NAME="CHICPK1"; PRIORITY=30;
[CHICPK2] LUMP_NAME="CHICPK2"; PRIORITY=30;
[CHICPK3] LUMP_NAME="CHICPK3"; PRIORITY=30;

[AMB3] LUMP_NAME="AMB3"; PRIORITY=30;
[AMB4] LUMP_NAME="AMB4"; PRIORITY=30;
[AMB5] LUMP_NAME="AMB5"; PRIORITY=30;
[AMB6] LUMP_NAME="AMB6"; PRIORITY=30;
[AMB7] LUMP_NAME="AMB7"; PRIORITY=30;
[AMB9] LUMP_NAME="AMB9"; PRIORITY=30;
[AMB10] LUMP_NAME="AMB10"; PRIORITY=30;
[AMB11] LUMP_NAME="AMB11"; PRIORITY=30;

// ---------------------------------------------------

[PISTOL]
LUMP_NAME="BOWSHT";
PRIORITY=64;

[STNMOV]
LUMP_NAME="STNMOV";
PRIORITY=119;
SINGULAR=18;
LOOP=TRUE;

[SWTCHN]
LUMP_NAME="SWITCH";
PRIORITY=78;

[SWTCHX]
LUMP_NAME="SWITCH";
PRIORITY=78;

[JPRISE]
LUMP_NAME="DSJPRISE";
SINGULAR=17;
PRIORITY=64;

[JPMOVE]
LUMP_NAME="DSJPMOVE";
SINGULAR=17;
PRIORITY=64;

[JPIDLE]
LUMP_NAME="DSJPIDLE";
SINGULAR=17;
PRIORITY=64;

[JPDOWN]
LUMP_NAME="DSJPDOWN";
SINGULAR=17;
PRIORITY=64;

[JPFLOW]
LUMP_NAME="DSJPFLOW";
SINGULAR=17;
PRIORITY=64;

// Marine's Best Friend

[DOG_SIGHT]
LUMP_NAME="DSDGSIT";
SINGULAR=888;
PRIORITY=98;

[DOG_LOOK]
LUMP_NAME="DSDGACT";
SINGULAR=888;
PRIORITY=120;

[DOG_BITE]
LUMP_NAME="DSDGATK";
PRIORITY=70;

[DOG_PAIN]
LUMP_NAME="DSDGPAIN";
PRIORITY=96;

[DOG_DIE]
LUMP_NAME="DSDGDTH";
PRIORITY=70;

[CRUSH] // called for gib states
LUMP_NAME="DSCRUSH";
PRIORITY=100;
