//
//    EDGE IMAGES.DDF -redefine or add new images.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 6.1
//

<IMAGES>

#VERSION 2.10



// [gfx:M_NGAME]
// image_data = LUMP:PNG:"M_NGAME";

//Offsets for proper menu gfx spacing, kind of hacky no?
//Would be better to have separate spacing entirely for games other than Doom,
//but what can you do...
//eep! the cursor doesn't line up with this!
// [gfx:M_OPTION]
// image_data = LUMP:PNG:"M_OPTION";
// Y_OFFSET=-6;

// [gfx:M_LOADG]
// image_data = LUMP:PNG:"M_LOADG";
// Y_OFFSET=-12;

// [gfx:M_SAVEG]
// image_data = LUMP:PNG:"M_SAVEG";
// Y_OFFSET=-18;

// [gfx:M_RDTHIS]
// image_data = LUMP:PNG:"M_RDTHIS";
// Y_OFFSET=-24;

// [gfx:M_QUITG]
// image_data = LUMP:PNG:"M_QUITG";
// Y_OFFSET=-30;


// [gfx:M_EPISOD]
// image_data = LUMP:PNG:"M_EPISOD";
//SCALE=0.25;
//Y_OFFSET=24;

// [gfx:M_EPI1]
// image_data = LUMP:PNG:"M_EPI1";
//SCALE=0.4;

// [gfx:M_EPI2]
// image_data = LUMP:PNG:"M_EPI2";
//SCALE=0.4;

// [gfx:M_EPI3]
// image_data = LUMP:PNG:"M_EPI3";
//SCALE=0.4;

// [gfx:M_EPI4]
// image_data = LUMP:PNG:"M_EPI4";
//SCALE=0.4;

// [gfx:M_EPI5]
// image_data = LUMP:PNG:"M_EPI5";
//SCALE=0.4;


// [gfx:M_SKILL]
// image_data = LUMP:PNG:"M_NGAME";
//SCALE=0.45;

// [gfx:M_HURT]
// image_data = LUMP:PNG:"M_HURT";
//SCALE=0.4;

// [gfx:M_JKILL]
// image_data = LUMP:PNG:"M_JKILL";
//SCALE=0.4;

// [gfx:M_ROUGH]
// image_data = LUMP:PNG:"M_ROUGH";
//SCALE=0.4;

// [gfx:M_ULTRA]
// image_data = LUMP:PNG:"M_ULTRA";
//SCALE=0.4;

// [gfx:M_NMARE]
// image_data = LUMP:PNG:"M_NMARE";
//SCALE=0.4;


//WARNING: Unknown graphic: 'M_LSLEFT'
//WARNING: Unknown graphic: 'M_LSCNTR'
//WARNING: Unknown graphic: 'M_LSRGHT'

// [gfx:M_OPTTTL]
// image_data = LUMP:PNG:"M_OPTION";
//SCALE=0.32;
//Y_OFFSET=1.2;

//[gfx:M_LSLEFT]
//image_data = LUMP:PNG:"M_NGAME";

//[gfx:M_LSCNTR]
//image_data = LUMP:PNG:"M_NGAME";

//[gfx:M_LSRGHT]
//image_data = LUMP:PNG:"M_LSRGHT";




// [gfx:M_NEWG]
// image_data = LUMP:PNG:"M_NGAME";
///SCALE=0.45;

// [gfx:CRBWA0]
//image_data = LUMP:PNG:"CRBWA0";
// Y_OFFSET=20;

[gfx:STDCROSS1]
image_data = LUMP:PNG:"CROSSHR1";
special = FORCE_SMOOTH;

[gfx:STDCROSS2]
image_data = LUMP:PNG:"CROSSHR2";
special = FORCE_SMOOTH;

[gfx:STDCROSS3]
image_data = LUMP:PNG:"CROSSHR3";
special = FORCE_SMOOTH;

[gfx:STDCROSS4]
image_data = LUMP:PNG:"CROSSHR4";
special = FORCE_SMOOTH;

[gfx:STDCROSS5]
image_data = LUMP:PNG:"CROSSHR5";
special = FORCE_SMOOTH;

[gfx:STDCROSS6]
image_data = LUMP:PNG:"CROSSHR6";
special = FORCE_SMOOTH;

[gfx:STDCROSS7]
image_data = LUMP:PNG:"CROSSHR7";
special = FORCE_SMOOTH;

[gfx:STDCROSS8]
image_data = LUMP:PNG:"CROSSHR8";
special = FORCE_SMOOTH;

[gfx:STDCROSS9]
image_data = LUMP:PNG:"CROSSHR9";
special = FORCE_SMOOTH;

[tex:PORTAL7]
IMAGE_DATA=LUMP:JPEG:"PORTAL7A";
SCALE=0.5;

[tex:PORTAL7B]
IMAGE_DATA=LUMP:JPEG:"PORTAL7B";
SCALE=0.5;

[tex:PORTAL7C]
IMAGE_DATA=LUMP:JPEG:"PORTAL7C";
SCALE=0.5;

[tex:PORTAL7D]
IMAGE_DATA=LUMP:JPEG:"PORTAL7D";
SCALE=0.5;

[tex:PORTAL7E]
IMAGE_DATA=LUMP:JPEG:"PORTAL7E";
SCALE=0.5;

[tex:PORTAL7F]
IMAGE_DATA=LUMP:JPEG:"PORTAL7F";
SCALE=0.5;

[tex:PORTAL7G]
IMAGE_DATA=LUMP:JPEG:"PORTAL7G";
SCALE=0.5;

[gfx:SOLID_BLACK]
IMAGE_DATA=COLOUR:#000000;

[gfx:SOLID_WHITE]
IMAGE_DATA=COLOUR:#FFFFFF;

// compatibility cruft
//[gfx:EDGETTL]  IMAGE_DATA=COLOUR:#000000;
//[gfx:CREDIT2]  IMAGE_DATA=COLOUR:#000000;
//[flat:CONSOLE] IMAGE_DATA=COLOUR:#000000;
