//
//    EDGE ANIMS.DDF -redefine or add new animated wall/floor textures.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 4.6
//

<ANIMATIONS>

#VERSION 1.29

// ------ Flat Animations ------------------

[LAVA]
TYPE =FLAT;
FIRST="X_001";
LAST ="X_004";
SPEED=8T;

[WATER]
TYPE =FLAT;
FIRST="X_005";
LAST ="X_008";
SPEED=8T;

[SLIME]
TYPE =FLAT;
FIRST="X_009";
LAST ="X_011";
SPEED=8T;

[RED_POT]
TYPE =FLAT;
FIRST="X_012";
LAST ="X_016";
SPEED=8T;

[BLUE_POT]
TYPE =FLAT;
FIRST="F_084";
LAST ="F_088";
SPEED=8T;

// ------ Texture Animations ------------------

[WATERFALL]
TYPE =TEXTURE;
FIRST="X_WATER1";
LAST ="X_WATER4";
SPEED=8T;

[LAVAFALL]
TYPE =TEXTURE;
FIRST="X_FIRE01";
LAST ="X_FIRE04";
SPEED=8T;

[FIRE_FACE]
TYPE =TEXTURE;
FIRST="X_FAC01";
LAST ="X_FAC12";
SPEED=8T;

[SEWER]
TYPE =TEXTURE;
FIRST="X_SWR1";
LAST ="X_SWR3";
SPEED=8T;

[SWAMP]
TYPE =TEXTURE;
FIRST="X_SWMP1";
LAST ="X_SWMP3";
SPEED=8T;

[TELEPORT]
TYPE =TEXTURE;
FIRST="TPORT1";
LAST ="TPORT9";
SPEED=8T;

[GEARS]
TYPE =TEXTURE;
FIRST="GEAR02";
LAST ="GEAR05";
SPEED=8T;

[CLOCK1]
TYPE =TEXTURE;
FIRST="CLOCK01";
LAST ="CLOCK08";
SPEED=17T;

[CLOCK2]
TYPE =TEXTURE;
FIRST="CLOCK11";
LAST ="CLOCK18";
SPEED=17T;

