//
//    3DGE WEAPONS.DDF -redefine or add new weapons.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 7
//

<WEAPONS>

#VERSION 2.10


[PISTOL]
AMMOTYPE=BULLETS;
AMMOPERSHOT=1;
AUTOMATIC=TRUE;
REFIRE_INACCURATE=TRUE;
BINDKEY=2;
PRIORITY=0;
FREE=TRUE;
ATTACK=PLAYER_PISTOL;
KICK=0.002;
STATES(UP)=FPIS:A:1:NORMAL:RAISE;
STATES(DOWN)=FPIS:A:1:NORMAL:LOWER;
STATES(READY)=FPIS:A:1:NORMAL:READY;
STATES(ATTACK)=FPIS:A:4:NORMAL:NOTHING,
               FPIS:B:6:NORMAL:SHOOT,
               FPIS:C:4:NORMAL:NOTHING,
               FPIS:B:5:NORMAL:REFIRE;
			   
////STATES(FLASH)=FPIST:A:0:BRIGHT:TRANS_SET(50%),
//              FPIST:A:7:BRIGHT:LIGHT1,
//              FMPS:A:0:NORMAL:LIGHT0,
//              #REMOVE;
