//
//    EDGE ANIMS.DDF -redefine or add new animated wall/floor textures.
//    For documentation, see http://3dfxdev.net/3DGEWiki
//    DDF Version 8
//
//

<ANIMATIONS>

#VERSION 2.10

// ------ Heretic Flat Animations ------------------

[FLTWAWA1]
TYPE =FLAT;
FIRST="FLTWAWA1";
LAST ="FLTWAWA3";
SPEED=8T;

[FLTSLUD1]
TYPE =FLAT;
FIRST="FLTSLUD1";
LAST ="FLTSLUD3";
SPEED=8T;

[FLTFLWW1]
TYPE =FLAT;
FIRST="FLTFLWW1";
LAST ="FLTFLWW3";
SPEED=8T;

[FLTTELE1]
TYPE =FLAT;
FIRST="FLTTELE1";
LAST ="FLTTELE4";
SPEED=8T;

[FLTLAVA1]
TYPE =FLAT;
FIRST="FLTLAVA1";
LAST ="FLTLAVA4";
SPEED=8T;

[FLATHUH1]
TYPE =FLAT;
FIRST="FLATHUH1";
LAST ="FLATHUH4";
SPEED=8T;

// ------ Heretic Texture Animations ------------------

[LAVAFL1]
TYPE =TEXTURE;
FIRST="LAVAFL1";
LAST ="LAVAFL3";
SPEED=6T;

[WATRWAL1]
TYPE =TEXTURE;
FIRST="WATRWAL1";
LAST ="WATRWAL3";
SPEED=6T;

// ------ DOOM Flat Animations ------------------

[NUKAGE1]
TYPE =FLAT;
FIRST="NUKAGE1";
LAST ="NUKAGE3";
SPEED=8T;

[FWATER1]
TYPE =FLAT;
FIRST="FWATER1";
LAST ="FWATER4";
SPEED=8T;

[SWATER1]
TYPE =FLAT;
FIRST="SWATER1";
LAST ="SWATER4";
SPEED=8T;

[LAVA1]
TYPE =FLAT;
FIRST="LAVA1";
LAST ="LAVA4";
SPEED=8T;

[BLOOD1]
TYPE =FLAT;
FIRST="BLOOD1";
LAST ="BLOOD3";
SPEED=8T;

[RROCK05]
TYPE =FLAT;
FIRST="RROCK05";
LAST ="RROCK08";
SPEED=8T;

[SLIME01]
TYPE =FLAT;
FIRST="SLIME01";
LAST ="SLIME04";
SPEED=8T;

[SLIME05]
TYPE =FLAT;
FIRST="SLIME05";
LAST ="SLIME08";
SPEED=8T;

[SLIME09]
TYPE =FLAT;
FIRST="SLIME09";
LAST ="SLIME12";
SPEED=8T;

// ------ Edge Specifics ------------------

[PORTAL7]
TYPE=TEXTURE;
SEQUENCE="PORTAL7","PORTAL7B","PORTAL7C","PORTAL7D","PORTAL7E","PORTAL7F","PORTAL7G";
SPEED=3T;
