//
//    EDGE SOUNDS.DDF -redefine or add new sounds.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 5.0
//

<SOUNDS>

#VERSION 2.10

[PISTOL]
LUMP_NAME="DSPISTOL";
PRIORITY=64;

[SHOTGN]
LUMP_NAME="DSSHOTGN";
SINGULAR=16;
PRIORITY=64;

[SGCOCK]
LUMP_NAME="DSSGCOCK";
PRIORITY=64;

[DSHTGN]
LUMP_NAME="DSDSHTGN";
PRIORITY=64;

[DBOPN]
LUMP_NAME="DSDBOPN";
PRIORITY=64;

[DBCLS]
LUMP_NAME="DSDBCLS";
PRIORITY=64;

[DBLOAD]
LUMP_NAME="DSDBLOAD";
PRIORITY=64;

[PLASMA]
LUMP_NAME="DSPLASMA";
PRIORITY=64;

[BFG]
LUMP_NAME="DSBFG";
PRIORITY=64;

[SAWUP]
LUMP_NAME="DSSAWUP";
PRIORITY=64;
SINGULAR=2;

[SAWIDL]
LUMP_NAME="DSSAWIDL";
PRIORITY=118;
SINGULAR=2;

[SAWFUL]
LUMP_NAME="DSSAWFUL";
PRIORITY=64;
SINGULAR=2;

[SAWHIT]
LUMP_NAME="DSSAWHIT";
PRIORITY=64;
SINGULAR=2;

[RLAUNC]
LUMP_NAME="DSRLAUNC";
PRIORITY=64;

[RXPLOD]
LUMP_NAME="DSRXPLOD";
PRIORITY=70;


[FIRSHT]
LUMP_NAME="DSFIRSHT";
PRIORITY=70;

[FIRXPL]
LUMP_NAME="DSFIRXPL";
PRIORITY=70;

[PSTART]
LUMP_NAME="DSPSTART";
PRIORITY=100;
SINGULAR=18;

[PSTOP]
LUMP_NAME="DSPSTOP";
PRIORITY=100;
SINGULAR=18;

[DOROPN]
LUMP_NAME="DSDOROPN";
PRIORITY=100;

[DORCLS]
LUMP_NAME="DSDORCLS";
PRIORITY=100;

[STNMOV]
LUMP_NAME="DSSTNMOV";
PRIORITY=119;
SINGULAR=18;
LOOP=TRUE;

[SWTCHN]
LUMP_NAME="DSSWTCHN";
PRIORITY=78;

[SWTCHX]
LUMP_NAME="DSSWTCHX";
PRIORITY=78;

[PLPAIN]
LUMP_NAME="DSPLPAIN";
PRIORITY=96;

[DMPAIN]
LUMP_NAME="DSDMPAIN";
PRIORITY=96;

[POPAIN]
LUMP_NAME="DSPOPAIN";
PRIORITY=96;

[VIPAIN]
LUMP_NAME="DSVIPAIN";
PRIORITY=96;

[MNPAIN]
LUMP_NAME="DSMNPAIN";
PRIORITY=96;

[PEPAIN]
LUMP_NAME="DSPEPAIN";
PRIORITY=96;

[SLOP]
LUMP_NAME="DSSLOP";
PRIORITY=78;

[ITEMUP]
LUMP_NAME="DSITEMUP";
PRIORITY=78;

[WPNUP]
LUMP_NAME="DSWPNUP";
PRIORITY=78;

[OOF]
LUMP_NAME="DSOOF";
PRIORITY=96;

[TELEPT]
LUMP_NAME="DSTELEPT";
PRIORITY=32;

[POSIT1]
LUMP_NAME="DSPOSIT1";
SINGULAR=3;
PRIORITY=98;

[POSIT2]
LUMP_NAME="DSPOSIT2";
SINGULAR=3;
PRIORITY=98;

[POSIT3]
LUMP_NAME="DSPOSIT3";
SINGULAR=3;
PRIORITY=98;

[POSACT]
LUMP_NAME="DSPOSACT";
SINGULAR=3;
PRIORITY=120;

[BGSIT1]
LUMP_NAME="DSBGSIT1";
SINGULAR=4;
PRIORITY=98;

[BGSIT2]
LUMP_NAME="DSBGSIT2";
SINGULAR=4;
PRIORITY=98;

[BGACT]
LUMP_NAME="DSBGACT";
SINGULAR=4;
PRIORITY=120;

[SGTSIT]
LUMP_NAME="DSSGTSIT";
SINGULAR=5;
PRIORITY=98;

[CACSIT]
LUMP_NAME="DSCACSIT";
SINGULAR=6;
PRIORITY=98;

[BRSSIT]
LUMP_NAME="DSBRSSIT";
SINGULAR=7;
PRIORITY=94;

[CYBSIT]
LUMP_NAME="DSCYBSIT";
SINGULAR=8;
PRIORITY=92;

[SPISIT]
LUMP_NAME="DSSPISIT";
SINGULAR=9;
PRIORITY=90;

[BSPSIT]
LUMP_NAME="DSBSPSIT";
SINGULAR=10;
PRIORITY=90;

[BSPACT]
LUMP_NAME="DSBSPACT";
SINGULAR=10;
PRIORITY=100;

[BSPWLK]
LUMP_NAME="DSBSPWLK";
SINGULAR=16;
PRIORITY=100;

[KNTSIT]
LUMP_NAME="DSKNTSIT";
SINGULAR=11;
PRIORITY=90;

[VILSIT]
LUMP_NAME="DSVILSIT";
SINGULAR=12;
PRIORITY=90;

[VILACT]
LUMP_NAME="DSVILACT";
SINGULAR=12;
PRIORITY=100;

[MANSIT]
LUMP_NAME="DSMANSIT";
SINGULAR=13;
PRIORITY=90;

[PESIT]
LUMP_NAME="DSPESIT";
SINGULAR=14;
PRIORITY=90;

[DMACT]
LUMP_NAME="DSDMACT";
SINGULAR=15;
PRIORITY=120;

[SKLATK]
LUMP_NAME="DSSKLATK";
PRIORITY=70;

[SGTATK]
LUMP_NAME="DSSGTATK";
PRIORITY=70;

[SKEPCH]
LUMP_NAME="DSSKEPCH";
PRIORITY=70;

[VILATK]
LUMP_NAME="DSVILATK";
PRIORITY=70;

[CLAW]
LUMP_NAME="DSCLAW";
PRIORITY=70;

[SKESWG]
LUMP_NAME="DSSKESWG";
PRIORITY=70;

[PLDETH]
LUMP_NAME="DSPLDETH";
PRIORITY=32;

[PDIEHI]
LUMP_NAME="DSPDIEHI";
PRIORITY=32;

[PODTH1]
LUMP_NAME="DSPODTH1";
PRIORITY=70;

[PODTH2]
LUMP_NAME="DSPODTH2";
PRIORITY=70;

[PODTH3]
LUMP_NAME="DSPODTH3";
PRIORITY=70;

[BGDTH1]
LUMP_NAME="DSBGDTH1";
PRIORITY=70;

[BGDTH2]
LUMP_NAME="DSBGDTH2";
PRIORITY=70;

[SGTDTH]
LUMP_NAME="DSSGTDTH";
PRIORITY=70;

[CACDTH]
LUMP_NAME="DSCACDTH";
PRIORITY=70;

[SKLDTH]
LUMP_NAME="DSSKLDTH";
PRIORITY=70;

[BRSDTH]
LUMP_NAME="DSBRSDTH";
PRIORITY=32;

[CYBDTH]
LUMP_NAME="DSCYBDTH";
PRIORITY=32;

[SPIDTH]
LUMP_NAME="DSSPIDTH";
PRIORITY=32;

[BSPDTH]
LUMP_NAME="DSBSPDTH";
PRIORITY=32;

[VILDTH]
LUMP_NAME="DSVILDTH";
PRIORITY=32;

[KNTDTH]
LUMP_NAME="DSKNTDTH";
PRIORITY=32;

[PEDTH]
LUMP_NAME="DSPEDTH";
PRIORITY=32;

[SKEDTH]
LUMP_NAME="DSSKEDTH";
PRIORITY=32;

[NOWAY]
LUMP_NAME="DSNOWAY";
PRIORITY=78;

[BAREXP]
LUMP_NAME="DSBAREXP";
PRIORITY=60;

[PUNCH]
LUMP_NAME="DSPUNCH";
PRIORITY=64;

[HOOF]
LUMP_NAME="DSHOOF";
PRIORITY=70;

[METAL]
LUMP_NAME="DSMETAL";
PRIORITY=70;

[CHGUN]
LUMP_NAME="DSPISTOL";
PRIORITY=60;

[TINK]
LUMP_NAME="DSTINK";
PRIORITY=60;

[BDOPN]
LUMP_NAME="DSBDOPN";
PRIORITY=100;

[BDCLS]
LUMP_NAME="DSBDCLS";
PRIORITY=100;

[ITMBK]
LUMP_NAME="DSITMBK";
PRIORITY=100;

[FLAME]
LUMP_NAME="DSFLAME";
PRIORITY=32;

[FLAMST]
LUMP_NAME="DSFLAMST";
PRIORITY=32;

[GETPOW]
LUMP_NAME="DSGETPOW";
PRIORITY=60;

[BOSPIT]
LUMP_NAME="DSBOSPIT";
PRIORITY=70;

[BOSCUB]
LUMP_NAME="DSBOSCUB";
PRIORITY=70;

[BOSSIT]
LUMP_NAME="DSBOSSIT";
PRIORITY=70;

[BOSPN]
LUMP_NAME="DSBOSPN";
PRIORITY=70;

[BOSDTH]
LUMP_NAME="DSBOSDTH";
PRIORITY=70;

[MANATK]
LUMP_NAME="DSMANATK";
PRIORITY=70;

[MANDTH]
LUMP_NAME="DSMANDTH";
PRIORITY=70;

[SSSIT]
LUMP_NAME="DSSSSIT";
PRIORITY=70;

[SSDTH]
LUMP_NAME="DSSSDTH";
PRIORITY=70;

[KEENPN]
LUMP_NAME="DSKEENPN";
PRIORITY=70;

[KEENDT]
LUMP_NAME="DSKEENDT";
PRIORITY=70;

[SKEACT]
LUMP_NAME="DSSKEACT";
PRIORITY=70;

[SKESIT]
LUMP_NAME="DSSKESIT";
PRIORITY=70;

[SKEATK]
LUMP_NAME="DSSKEATK";
PRIORITY=70;

[RADIO]
LUMP_NAME="DSRADIO";
PRIORITY=60;

[JPRISE]
LUMP_NAME="DSJPRISE";
SINGULAR=17;
PRIORITY=64;

[JPMOVE]
LUMP_NAME="DSJPMOVE";
SINGULAR=17;
PRIORITY=64;

[JPIDLE]
LUMP_NAME="DSJPIDLE";
SINGULAR=17;
PRIORITY=64;

[JPDOWN]
LUMP_NAME="DSJPDOWN";
SINGULAR=17;
PRIORITY=64;

[JPFLOW]
LUMP_NAME="DSJPFLOW";
SINGULAR=17;
PRIORITY=64;

// Marine's Best Friend

[DOG_SIGHT]
LUMP_NAME="DSDGSIT";
SINGULAR=888;
PRIORITY=98;

[DOG_LOOK]
LUMP_NAME="DSDGACT";
SINGULAR=888;
PRIORITY=120;

[DOG_BITE]
LUMP_NAME="DSDGATK";
PRIORITY=70;

[DOG_PAIN]
LUMP_NAME="DSDGPAIN";
PRIORITY=96;

[DOG_DIE]
LUMP_NAME="DSDGDTH";
PRIORITY=70;

[CRUSH] // called for gib states
LUMP_NAME="DSCRUSH";
PRIORITY=100;
