// 
//    EDGE LEVELS.DDF -redefine or add new level information.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 4.6
//

<LEVELS>

#VERSION 1.29

// -------------------- Cluster 1 --------------------

[MAP01]
LUMPNAME=MAP01;
NAME_GRAPHIC=CWILV00;
DESCRIPTION=Map01Desc;
SKY_TEXTURE=SKY3;
MUSIC_ENTRY=1;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP02;
PARTIME=30;
EPISODE=HEXEN;

[MAP02]
LUMPNAME=MAP02;
NAME_GRAPHIC=CWILV01;
DESCRIPTION=Map02Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=2;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP03;
PARTIME=90;
EPISODE=HEXEN;

[MAP03]
LUMPNAME=MAP03;
NAME_GRAPHIC=CWILV02;
DESCRIPTION=Map03Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=3;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP04;
PARTIME=120;
EPISODE=HEXEN;

[MAP04]
LUMPNAME=MAP04;
NAME_GRAPHIC=CWILV03;
DESCRIPTION=Map04Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=4;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP05;
PARTIME=120;
EPISODE=HEXEN;

[MAP05]
LUMPNAME=MAP05;
NAME_GRAPHIC=CWILV04;
DESCRIPTION=Map05Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=5;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP06;
PARTIME=90;
EPISODE=HEXEN;

[MAP06]
LUMPNAME=MAP06;
NAME_GRAPHIC=CWILV05;
DESCRIPTION=Map06Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=6;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP08;
PARTIME=150;
EPISODE=HEXEN;


// -------------------- Cluster 2 --------------------

[MAP13]
LUMPNAME=MAP13;
DESCRIPTION=Map13Desc;
NAME_GRAPHIC=CWILV12;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=13;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP14;
PARTIME=150;
EPISODE=HEXEN;

[MAP08]
LUMPNAME=MAP08;
NAME_GRAPHIC=CWILV07;
DESCRIPTION=Map08Desc;
SKY_TEXTURE=SKYFOG;
MUSIC_ENTRY=8;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP09;
PARTIME=120;
EPISODE=HEXEN;

[MAP09]
LUMPNAME=MAP09;
NAME_GRAPHIC=CWILV08;
DESCRIPTION=Map09Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=9;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP10;
PARTIME=270;
EPISODE=HEXEN;

[MAP10]
LUMPNAME=MAP10;
NAME_GRAPHIC=CWILV09;
DESCRIPTION=Map10Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=10;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP11;
PARTIME=90;
EPISODE=HEXEN;

[MAP11]
LUMPNAME=MAP11;
NAME_GRAPHIC=CWILV10;
DESCRIPTION=Map11Desc;
SKY_TEXTURE=SKYFOG;
MUSIC_ENTRY=11;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP12;
PARTIME=210;
EPISODE=HEXEN;

[MAP12]
LUMPNAME=MAP12;
NAME_GRAPHIC=CWILV11;
DESCRIPTION=Map12Desc;
SKY_TEXTURE=SKY1;
MUSIC_ENTRY=12;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP13;
PARTIME=150;
EPISODE=HEXEN;


// -------------------- Cluster 3 --------------------

[MAP27]
LUMPNAME=MAP27;
NAME_GRAPHIC=CWILV13;
DESCRIPTION=Map14Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=27;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP15;
PARTIME=150;
EPISODE=HEXEN;

[MAP28]
LUMPNAME=MAP28;
NAME_GRAPHIC=CWILV14;
DESCRIPTION=Map15Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=28;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP16;
SECRET_MAP=MAP31;
PARTIME=210;
EPISODE=HEXEN;

[MAP30]
LUMPNAME=MAP30;
NAME_GRAPHIC=CWILV15;
DESCRIPTION=Map16Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=30;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP17;
PARTIME=150;
EPISODE=HEXEN;

[MAP31]
LUMPNAME=MAP31;
NAME_GRAPHIC=CWILV15;
DESCRIPTION=Map16Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=31;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP17;
PARTIME=150;
EPISODE=HEXEN;

[MAP32]
LUMPNAME=MAP32;
NAME_GRAPHIC=CWILV16;
DESCRIPTION=Map17Desc;
SKY_TEXTURE=SKYFOG;
MUSIC_ENTRY=32;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP18;
PARTIME=420;
EPISODE=HEXEN;

[MAP33]
LUMPNAME=MAP33;
NAME_GRAPHIC=CWILV17;
DESCRIPTION=Map18Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=34;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP19;
PARTIME=150;
EPISODE=HEXEN;

[MAP34]
LUMPNAME=MAP34;
NAME_GRAPHIC=CWILV18;
DESCRIPTION=Map19Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=34;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP20;
PARTIME=210;
EPISODE=HEXEN;


// -------------------- Cluster 4 --------------------

[MAP21]
LUMPNAME=MAP21;
NAME_GRAPHIC=CWILV19;
DESCRIPTION=Map20Desc;
SKY_TEXTURE=SKY3;
MUSIC_ENTRY=21;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP21;
PARTIME=150;
EPISODE=HEXEN;

[MAP22]
LUMPNAME=MAP22;
NAME_GRAPHIC=CWILV21;
DESCRIPTION=Map22Desc;
SKY_TEXTURE=SKY3;
MUSIC_ENTRY=22;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP23;
PARTIME=150;
EPISODE=HEXEN;

[MAP23]
LUMPNAME=MAP23;
NAME_GRAPHIC=CWILV22;
DESCRIPTION=Map23Desc;
SKY_TEXTURE=SKY3;
MUSIC_ENTRY=23;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP24;
PARTIME=180;
EPISODE=HEXEN;

[MAP24]
LUMPNAME=MAP24;
NAME_GRAPHIC=CWILV23;
DESCRIPTION=Map24Desc;
SKY_TEXTURE=SKY3;
MUSIC_ENTRY=24;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP25;
PARTIME=150;
EPISODE=HEXEN;

[MAP25]
LUMPNAME=MAP25;
NAME_GRAPHIC=CWILV24;
DESCRIPTION=Map25Desc;
SKY_TEXTURE=SKY3;
MUSIC_ENTRY=25;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP26;
PARTIME=150;
EPISODE=HEXEN;

[MAP26]
LUMPNAME=MAP26;
NAME_GRAPHIC=CWILV25;
DESCRIPTION=Map26Desc;
SKY_TEXTURE=SKY3;
MUSIC_ENTRY=26;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP27;
PARTIME=300;
EPISODE=HEXEN;


// -------------------- Cluster 5 --------------------

[MAP35]
LUMPNAME=MAP35;
NAME_GRAPHIC=CWILV26;
DESCRIPTION=Map27Desc;
SKY_TEXTURE=SKY3;
MUSIC_ENTRY=35;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP28;
PARTIME=330;
EPISODE=HEXEN;

[MAP36]
LUMPNAME=MAP36;
NAME_GRAPHIC=CWILV27;
DESCRIPTION=Map28Desc;
SKY_TEXTURE=SKY3;
MUSIC_ENTRY=36;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP29;
PARTIME=420;
EPISODE=HEXEN;

[MAP37]
LUMPNAME=MAP37;
NAME_GRAPHIC=CWILV28;
DESCRIPTION=Map29Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=37;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP30;
PARTIME=300;
EPISODE=HEXEN;

[MAP38]
LUMPNAME=MAP38;
NAME_GRAPHIC=CWILV29;
DESCRIPTION=Map30Desc;
SKY_TEXTURE=SKY3;
MUSIC_ENTRY=38;
SURROUND_FLAT=GRNROCK;
PARTIME=180;
SPECIAL=NORMAL_BLOOD;
EPISODE=HEXEN;

[MAP39]
LUMPNAME=MAP39;
NAME_GRAPHIC=CWILV30;
DESCRIPTION=Map31Desc;
SKY_TEXTURE=SKY3;
MUSIC_ENTRY=39;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP16;
SECRET_MAP=MAP32;
PARTIME=120;
EPISODE=HEXEN;

[MAP40]
LUMPNAME=MAP40;
NAME_GRAPHIC=CWILV31;
DESCRIPTION=Map32Desc;
SKY_TEXTURE=SKY4;
MUSIC_ENTRY=40;
SURROUND_FLAT=GRNROCK;
SPECIAL=NO_ENEMY_STOMP;
NEXT_MAP=MAP16;
PARTIME=30;
END.TEXT=Korax_Text;
END.TEXT_FLAT=RROCK19;
END.MUSIC=65;
EPISODE=HEXEN;


// -------------------- Miscellaneous --------------------

// !!!! FIXME

