//
//    EDGE GAMES.DDF -redefine game/mission information.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 5.0
//

<GAMES>

#VERSION 2.10

[EDGE]
TITLE_GRAPHIC="EDGETTL","CREDIT2";
TITLE_TIME=80T;
TITLE_MUSIC=66;

[WOLFENSTEIN_1]
FIRSTMAP=E1L1;
INTERMISSION_GRAPHIC="WIMAP0";
INTERMISSION_MUSIC=63;
NAME_GRAPHIC="M_EPI1";
PERCENT_SOUND=PISTOL;
DONE_SOUND=BAREXP;
ENDMAP_SOUND=BAREXP;
NEXTMAP_SOUND=SGCOCK;
ACCEL_SOUND="SLOP";
FRAG_SOUND="PLDETH";
TITLE_GRAPHIC="TITLE_WF1";
TITLE_TIME=170T;
TITLE_MUSIC=62;

[WOLFENSTEIN_2]
FIRSTMAP=E2L1;
INTERMISSION_GRAPHIC="WIMAP0";
INTERMISSION_MUSIC=63;
NAME_GRAPHIC="M_EPI1";
PERCENT_SOUND=PISTOL;
DONE_SOUND=BAREXP;
ENDMAP_SOUND=BAREXP;
NEXTMAP_SOUND=SGCOCK;
ACCEL_SOUND="SLOP";
FRAG_SOUND="PLDETH";
TITLE_GRAPHIC="TITLE_WF1";
TITLE_TIME=170T;
TITLE_MUSIC=62;

[WOLFENSTEIN_3]
FIRSTMAP=E3L1;
INTERMISSION_GRAPHIC="WIMAP0";
INTERMISSION_MUSIC=63;
NAME_GRAPHIC="M_EPI1";
PERCENT_SOUND=PISTOL;
DONE_SOUND=BAREXP;
ENDMAP_SOUND=BAREXP;
NEXTMAP_SOUND=SGCOCK;
ACCEL_SOUND="SLOP";
FRAG_SOUND="PLDETH";
TITLE_GRAPHIC="TITLE_WF1";
TITLE_TIME=170T;
TITLE_MUSIC=62;

[WOLFENSTEIN_4]
FIRSTMAP=E4L1;
INTERMISSION_GRAPHIC="WIMAP0";
INTERMISSION_MUSIC=63;
NAME_GRAPHIC="M_EPI1";
PERCENT_SOUND=PISTOL;
DONE_SOUND=BAREXP;
ENDMAP_SOUND=BAREXP;
NEXTMAP_SOUND=SGCOCK;
ACCEL_SOUND="SLOP";
FRAG_SOUND="PLDETH";
TITLE_GRAPHIC="TITLE_WF1";
TITLE_TIME=170T;
TITLE_MUSIC=62;

[WOLFENSTEIN_5]
FIRSTMAP=E5L1;
INTERMISSION_GRAPHIC="WIMAP0";
INTERMISSION_MUSIC=63;
NAME_GRAPHIC="M_EPI1";
PERCENT_SOUND=PISTOL;
DONE_SOUND=BAREXP;
ENDMAP_SOUND=BAREXP;
NEXTMAP_SOUND=SGCOCK;
ACCEL_SOUND="SLOP";
FRAG_SOUND="PLDETH";
TITLE_GRAPHIC="TITLE_WF1";
TITLE_TIME=170T;
TITLE_MUSIC=62;

[WOLFENSTEIN_6]
FIRSTMAP=E6L1;
INTERMISSION_GRAPHIC="WIMAP0";
INTERMISSION_MUSIC=63;
NAME_GRAPHIC="M_EPI1";
PERCENT_SOUND=PISTOL;
DONE_SOUND=BAREXP;
ENDMAP_SOUND=BAREXP;
NEXTMAP_SOUND=SGCOCK;
ACCEL_SOUND="SLOP";
FRAG_SOUND="PLDETH";
TITLE_GRAPHIC="TITLE_WF1";
TITLE_TIME=170T;
TITLE_MUSIC=62;

