// 
//    EDGE COLMAP.DDF -redefine or add new color maps.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 4.6
//

<COLOURMAPS>

#VERSION 1.29

[NORMAL]
LUMP="COLORMAP";
START=0;
LENGTH=32;

[FONTWHITEN]
LUMP="FNWHTMAP";
START=0;
LENGTH=1;

[AUTOMAP_NORMAL]
LUMP="AUTOMAPS";
START=0;
LENGTH=1;

[AUTOMAP_OVERLAY]
LUMP="AUTOMAPS";
START=1;
LENGTH=1;

// --- Powerup effects -------------

// For the invulnerability effect
[ALLWHITE]
LUMP="COLORMAP";
START=32;
LENGTH=1;

// For the infrared-goggles effect
[ALLBRIGHT]
LUMP="COLORMAP";
START=1;
LENGTH=1;

// For the EDGE night-vision effect
[ALLGREEN]
LUMP="NITEVMAP";
START=0;
LENGTH=1;

// --- Environment effects ------------

[WATER] // BLUE WATER HUE
LUMP="WATERMAP";
START=0;
LENGTH=32;
SPECIAL=NO_FLASH;

[SLIME] // GREEN WATER HUE
LUMP="SLIMEMAP";
START=0;
LENGTH=32;
SPECIAL=NO_FLASH;

[LAVA] // RED WATER HUE
LUMP="LAVAMAP";
START=0;
LENGTH=32;
SPECIAL=NO_FLASH;

// ----- Text Colour remaps ---------------

[TEXT_RED]
LUMP="TXTREDS";
START=1;
LENGTH=1;

[TEXT_WHITE]
LUMP="TXTGREYS";
START=1;
LENGTH=1;

[TEXT_GREY]
LUMP="TXTGREYS";
START=4;
LENGTH=1;

[TEXT_GREEN]
LUMP="TXTGRNS";
START=1;
LENGTH=1;

[TEXT_LT_BLUE]
LUMP="TEXTMAPS";
START=4;
LENGTH=1;

[TEXT_BLUE]
LUMP="TXTBLUES";
START=1;
LENGTH=1;

[TEXT_YELLOW]
LUMP="TXTYLWS2";
START=1;
LENGTH=1;

[TEXT_ORANGE]
LUMP="TXTORANS";
START=1;
LENGTH=1;

[TEXT_BROWN]
LUMP="TXTBRNS1";
START=2;
LENGTH=1;

[TEXT_BEIGE]
LUMP="TXTBRNS2";
START=2;
LENGTH=1;

[TEXT_PINK]
LUMP="TXTPNKS1";
START=2;
LENGTH=1;

[TEXT_PURPLE]
LUMP="TXTPURPS";
START=2;
LENGTH=1;

// ----- Player Colour Remaps ---------------

[PLAYER_GREEN]
LUMP="COLORMAP";
START=0;
LENGTH=1;

[PLAYER_GREY] 
LUMP="PLYRMAPS"; 
START=14; 
LENGTH=1;

[PLAYER_LT_GREY] 
LUMP="PLYRMAPS"; 
START=4; 
LENGTH=1;

[PLAYER_DK_GREY] 
LUMP="PLYRMAPS"; 
START=0; 
LENGTH=1;

[PLAYER_BROWN] 
LUMP="PLYRMAPS"; 
START=1; 
LENGTH=1;

[PLAYER_DULL_RED] 
LUMP="PLYRMAPS"; 
START=2; 
LENGTH=1;

[PLAYER_LT_RED] 
LUMP="PLYRMAPS"; 
START=5; 
LENGTH=1;

[PLAYER_DK_RED] 
LUMP="PLYRMAPS"; 
START=11; 
LENGTH=1;

[PLAYER_ORANGE] 
LUMP="PLYRMAPS"; 
START=3; 
LENGTH=1;

[PLAYER_PINK] 
LUMP="PLYRMAPS"; 
START=6; 
LENGTH=1;

[PLAYER_GOLD] 
LUMP="PLYRMAPS"; 
START=7; 
LENGTH=1;

[PLAYER_BLUE] 
LUMP="PLYRMAPS"; 
START=8; 
LENGTH=1;

[PLAYER_DK_BLUE] 
LUMP="PLYRMAPS"; 
START=9; 
LENGTH=1;

[PLAYER_DK_GREEN] 
LUMP="PLYRMAPS"; 
START=10; 
LENGTH=1;

[PLAYER_RED_SKIN] 
LUMP="PLYRMAPS"; 
START=12; 
LENGTH=1;

[PLAYER_PALE_SKIN] 
LUMP="PLYRMAPS"; 
START=13; 
LENGTH=1;

// ----- Monster Skin Remaps ---------------

[SKIN_PALE] 
LUMP="SKINMAPS"; 
START=0; 
LENGTH=1;

[SKIN_GREY] 
LUMP="SKINMAPS"; 
START=1; 
LENGTH=1;

[SKIN_BLUE] 
LUMP="SKINMAPS"; 
START=2; 
LENGTH=1;

[SKIN_GREEN] 
LUMP="SKINMAPS"; 
START=3; 
LENGTH=1;

[SKIN_LT_RED] 
LUMP="SKINMAPS"; 
START=4; 
LENGTH=1;

// --- Backwards Compatibility cruft ---------

[SKY]
LUMP="COLORMAP";
START=0;
LENGTH=1;

[FUZZY]
LUMP="COLORMAP";
START=7;
LENGTH=1;

[SHADOW]
LUMP="SHADEMAP";
START=0;
LENGTH=1;

[FOG]
LUMP="COLORMAP";
START=7;
LENGTH=1;

[DIMSCREEN]
LUMP="COLORMAP";
START=16;
LENGTH=1;

