//
//    3DGE ANIMS.DDF -redefine or add new animated wall/floor textures.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 7
//

<ANIMATIONS>

#VERSION 2.10

// ------ Flat Animations ------------------

[NUKAGE1]
TYPE =FLAT;
FIRST="NUKAGE1";
LAST ="NUKAGE3";
SPEED=8T;

[FWATER1]
TYPE =FLAT;
FIRST="FWATER1";
LAST ="FWATER4";
SPEED=8T;

[SWATER1]
TYPE =FLAT;
FIRST="SWATER1";
LAST ="SWATER4";
SPEED=8T;

[LAVA1]
TYPE =FLAT;
FIRST="LAVA1";
LAST ="LAVA4";
SPEED=8T;

[BLOOD1]
TYPE =FLAT;
FIRST="BLOOD1";
LAST ="BLOOD3";
SPEED=8T;

[RROCK05]
TYPE =FLAT;
FIRST="RROCK05";
LAST ="RROCK08";
SPEED=8T;

[SLIME01]
TYPE =FLAT;
FIRST="SLIME01";
LAST ="SLIME04";
SPEED=8T;

[SLIME05]
TYPE =FLAT;
FIRST="SLIME05";
LAST ="SLIME08";
SPEED=8T;

[SLIME09]
TYPE =FLAT;
FIRST="SLIME09";
LAST ="SLIME12";
SPEED=8T;

// ------ Texture Animations ------------------

[BLODGR1]
TYPE =TEXTURE;
FIRST="BLODGR1";
LAST ="BLODGR4";
SPEED=8T;

[SLADRIP1]
TYPE =TEXTURE;
FIRST="SLADRIP1";
LAST ="SLADRIP3";
SPEED=8T;

[BLODRIP1]
TYPE =TEXTURE;
FIRST="BLODRIP1";
LAST ="BLODRIP4";
SPEED=8T;

[FIREWALA]
TYPE =TEXTURE;
FIRST="FIREWALA";
LAST ="FIREWALL";
SPEED=8T;

[GSTFONT1]
TYPE =TEXTURE;
FIRST="GSTFONT1";
LAST ="GSTFONT3";
SPEED=8T;

[FIRELAV3]
TYPE =TEXTURE;
FIRST="FIRELAV3";
LAST ="FIRELAVA";
SPEED=8T;

[FIREMAG1]
TYPE =TEXTURE;
FIRST="FIREMAG1";
LAST ="FIREMAG3";
SPEED=8T;

[FIREBLU1]
TYPE =TEXTURE;
FIRST="FIREBLU1";
LAST ="FIREBLU2";
SPEED=8T;

[ROCKRED1]
TYPE =TEXTURE;
FIRST="ROCKRED1";
LAST ="ROCKRED3";
SPEED=8T;

[BFALL1]
TYPE =TEXTURE;
FIRST="BFALL1";
LAST ="BFALL4";
SPEED=8T;

[SFALL1]
TYPE =TEXTURE;
FIRST="SFALL1";
LAST ="SFALL4";
SPEED=8T;

[WFALL1]
TYPE =TEXTURE;
FIRST="WFALL1";
LAST ="WFALL4";
SPEED=8T;

[DBRAIN1]
TYPE =TEXTURE;
FIRST="DBRAIN1";
LAST ="DBRAIN4";
SPEED=8T;

// ------ Edge Specifics ------------------

[PORTAL7]
TYPE=TEXTURE;
SEQUENCE="PORTAL7","PORTAL7B","PORTAL7C","PORTAL7D","PORTAL7E","PORTAL7F","PORTAL7G";
SPEED=3T;

