//
//    EDGE ATTACKS.DDF -redefine or add new attacks.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 5.0
//

<ATTACKS>

#VERSION 2.10


[BJ_KNIFE]
ATTACKTYPE=CLOSECOMBAT;
DAMAGE.VAL=2;
DAMAGE.MAX=20;
ATTACK_HEIGHT=32;
ATTACKRANGE=96;
ACCURACY_ANGLE=0;
ACCURACY_SLOPE=0;
BERSERK_MULTIPLY=10;
ATTACK_SPECIAL=FACE_TARGET,FORCE_AIM,SILENT_TO_MONSTERS;
ENGAGED_SOUND=PUNCH;
PUFF=PUFF;


[BJ_PISTOL]
ATTACKTYPE=SHOT;
SHOTCOUNT=1;
DAMAGE.VAL=5;
DAMAGE.MAX=15;
ATTACK_HEIGHT=32;
ACCURACY_ANGLE=3;
ACCURACY_SLOPE=1.5;
ENGAGED_SOUND=PISTOL;
ATTACKRANGE=1024;
PUFF=PUFF;


[BJ_MACHINE_GUN]
ATTACKTYPE=SHOT;
SHOTCOUNT=1;
DAMAGE.VAL=5;
DAMAGE.MAX=15;
ATTACK_HEIGHT=32;
ACCURACY_ANGLE=6;
ACCURACY_SLOPE=3;
ATTACKRANGE=1024;
ENGAGED_SOUND=CHGUN;
PUFF=PUFF;


[BJ_GATLING_GUN]
ATTACKTYPE=SHOT;
SHOTCOUNT=1;
DAMAGE.VAL=5;
DAMAGE.MAX=15;
ATTACK_HEIGHT=32;
ACCURACY_ANGLE=6;
ACCURACY_SLOPE=3;
ATTACKRANGE=1024;
ENGAGED_SOUND=CHGUN;
PUFF=PUFF;

