//
//    3DGE COLMAP.DDF -redefine or add new color maps.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 7
//

<COLOURMAPS>

#VERSION 2.10

[NORMAL]
lump = "COLORMAP";
start = 0;
length = 32;

[FONTWHITEN]
lump = "FNWHTMAP";
start = 0;
length = 1;

[AUTOMAP_NORMAL]
lump = "AUTOMAPS";
start = 0;
length = 1;

[AUTOMAP_OVERLAY]
lump = "AUTOMAPS";
start = 1;
length = 1;

[YELLOW_THING]
lump = "TXTYLWS2";
start = 1;
length = 1;

// --- Powerup effects -------------

// For the invulnerability effect
[ALLWHITE]
lump = "COLORMAP";
start = 32;
length = 1;

// For the EDGE night-vision effect
[ALLGREEN]
lump = "NITEVMAP";
start = 0;
length = 1;

// --- Environment effects ------------

[WATER] // BLUE WATER HUE
lump = "WATERMAP";
start = 0;
length = 32;
special = NO_FLASH;

[SLIME] // GREEN WATER HUE
lump = "SLIMEMAP";
start = 0;
length = 32;
special = NO_FLASH;

[LAVA] // RED WATER HUE
lump = "LAVAMAP";
start = 0;
length = 32;
special = NO_FLASH;

// ----- Text Colour remaps ---------------

[TEXT_RED]
gl_colour = #FF2222;

[TEXT_WHITE]
gl_colour = #FFFFFF;

[TEXT_GREY]
gl_colour = #AAAAAA;

[TEXT_MENU_GREY]
gl_colour = #654848;

[TEXT_GREEN]
gl_colour = #33FF33;

[TEXT_LT_BLUE]
gl_colour = #77BBFF;

[TEXT_BLUE]
gl_colour = #2222FF;

[TEXT_YELLOW]
gl_colour = #FFFF22;

[TEXT_ORANGE]
gl_colour = #FFAA22;

[TEXT_BROWN]
gl_colour = #993311;

[TEXT_BEIGE]
gl_colour = #BB7B4B;

[TEXT_PINK]
gl_colour = #FFBBBB;

[TEXT_PURPLE]
gl_colour = #FF33FF;

[TEXT_MENU_COLOR]
gl_colour = #b30000;

// ----- Player Colour Remaps ---------------

[PLAYER_GREEN]
lump = "COLORMAP";
start = 0;
length = 1;

[PLAYER_GREY]
lump = "PLYRMAPS";
start = 14;
length = 1;

[PLAYER_LT_GREY]
lump = "PLYRMAPS";
start = 4;
length = 1;

[PLAYER_DK_GREY]
lump = "PLYRMAPS";
start = 0;
length = 1;

[PLAYER_BROWN]
lump = "PLYRMAPS";
start = 1;
length = 1;

[PLAYER_DULL_RED]
lump = "PLYRMAPS";
start = 2;
length = 1;

[PLAYER_LT_RED]
lump = "PLYRMAPS";
start = 5;
length = 1;

[PLAYER_DK_RED]
lump = "PLYRMAPS";
start = 11;
length = 1;

[PLAYER_ORANGE]
lump = "PLYRMAPS";
start = 3;
length = 1;

[PLAYER_PINK]
lump = "PLYRMAPS";
start = 6;
length = 1;

[PLAYER_GOLD]
lump = "PLYRMAPS";
start = 7;
length = 1;

[PLAYER_BLUE]
lump = "PLYRMAPS";
start = 8;
length = 1;

[PLAYER_DK_BLUE]
lump = "PLYRMAPS";
start = 9;
length = 1;

[PLAYER_DK_GREEN]
lump = "PLYRMAPS";
start = 10;
length = 1;

[PLAYER_RED_SKIN]
lump = "PLYRMAPS";
start = 12;
length = 1;

[PLAYER_PALE_SKIN]
lump = "PLYRMAPS";
start = 13;
length = 1;

// ----- Monster Skin Remaps ---------------

[SKIN_PALE]
lump = "SKINMAPS";
start = 0;
length = 1;

[SKIN_GREY]
lump = "SKINMAPS";
start = 1;
length = 1;

[SKIN_BLUE]
lump = "SKINMAPS";
start = 2;
length = 1;

[SKIN_GREEN]
lump = "SKINMAPS";
start = 3;
length = 1;

[SKIN_LT_RED]
lump = "SKINMAPS";
start = 4;
length = 1;

[SARG_BLACK]
lump = "SARGMAPS";
start = 0;
length = 1;

[SARG_BLUE]
lump = "SARGMAPS";
start = 1;
length = 1;

[SARG_BROWN]
lump = "SARGMAPS";
start = 2;
length = 1;

[SARG_GRAY]
lump = "SARGMAPS";
start = 3;
length = 1;

[SARG_GREEN]
lump = "SARGMAPS";
start = 4;
length = 1;

[SARG_RED]
lump = "SARGMAPS";
start = 5;
length = 1;

// --- Backwards Compatibility cruft ---------

[SKY]
lump = "COLORMAP";
start = 0;
length = 1;

[FUZZY]
gl_colour = #777777;

[SHADOW]
gl_colour = #777777;

[FOG]
gl_colour = #777777;

[DIMSCREEN]
gl_colour = #777777;

[ALLBRIGHT]
gl_colour = #777777;

[SHADOW]
LUMP="SHADEMAP";
START=0;
LENGTH=1;

