//
//    EDGE LEVELS.DDF -redefine or add new level information.
//    For documentation, see http://edge.sourceforge.net/
//    DDF Version 6.1
//

<LEVELS>

#VERSION 2.10

// HERETIC DDF code by C.J. Mullen (c_eejay@hotmail.com)

// CITY OF THE DAMNED

[E1M1]
LUMPNAME=E1M1;
NAME_GRAPHIC=WILV00; // CHANGE ME
DESCRIPTION=E1M1Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E1M2;
PARTIME=0;
MUSIC_ENTRY=01;
EPISODE=CITY_OF_THE_DAMNED;

[E1M2]
LUMPNAME=E1M2;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E1M2Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E1M3;
PARTIME=0;
MUSIC_ENTRY=02;
EPISODE=CITY_OF_THE_DAMNED;

[E1M3]
LUMPNAME=E1M3;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E1M3Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E1M4;
PARTIME=0;
MUSIC_ENTRY=03;
EPISODE=CITY_OF_THE_DAMNED;

[E1M4]
LUMPNAME=E1M4;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E1M4Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E1M5;
PARTIME=0;
MUSIC_ENTRY=04;
EPISODE=CITY_OF_THE_DAMNED;

[E1M5]
LUMPNAME=E1M5;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E1M5Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E1M6;
PARTIME=0;
MUSIC_ENTRY=05;
EPISODE=CITY_OF_THE_DAMNED;

[E1M6]
LUMPNAME=E1M6;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E1M6Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E1M7;
SECRET_MAP=E1M9;
PARTIME=0;
MUSIC_ENTRY=06;
EPISODE=CITY_OF_THE_DAMNED;

[E1M7]
LUMPNAME=E1M7;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E1M7Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E1M8;
PARTIME=0;
MUSIC_ENTRY=07;
EPISODE=CITY_OF_THE_DAMNED;

[E1M8]
LUMPNAME=E1M8;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E1M8Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
PARTIME=0;
MUSIC_ENTRY=08;
END.TEXT=Heretic1Text;
END.TEXT_FLAT="FLOOR25";
END.MUSIC=22;
END.GRAPHIC="CREDIT";
END.GRAPHIC_WAIT=MAXT;
EPISODE=CITY_OF_THE_DAMNED;
STATS=NONE;

[E1M9]
LUMPNAME=E1M9;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E1M9Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E1M7;
PARTIME=0;
MUSIC_ENTRY=09;
EPISODE=CITY_OF_THE_DAMNED;

// HELL'S MAW

[E2M1]
LUMPNAME=E2M1;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E2M1Heretic;
SKY_TEXTURE=SKY2;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E2M2;
PARTIME=0;
MUSIC_ENTRY=10;
EPISODE=HELLS_MAW;

[E2M2]
LUMPNAME=E2M2;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E2M2Heretic;
SKY_TEXTURE=SKY2;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E2M3;
PARTIME=0;
MUSIC_ENTRY=11;
EPISODE=HELLS_MAW;

[E2M3]
LUMPNAME=E2M3;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E2M3Heretic;
SKY_TEXTURE=SKY2;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E2M4;
PARTIME=0;
MUSIC_ENTRY=12;
EPISODE=HELLS_MAW;

[E2M4]
LUMPNAME=E2M4;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E2M4Heretic;
SKY_TEXTURE=SKY2;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E2M5;
SECRET_MAP=E2M9;
PARTIME=0;
MUSIC_ENTRY=13;
EPISODE=HELLS_MAW;

[E2M5]
LUMPNAME=E2M5;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E2M5Heretic;
SKY_TEXTURE=SKY2;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E2M6;
PARTIME=0;
MUSIC_ENTRY=04;
EPISODE=HELLS_MAW;

[E2M6]
LUMPNAME=E2M6;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E2M6Heretic;
SKY_TEXTURE=SKY2;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E2M7;
PARTIME=0;
MUSIC_ENTRY=14;
EPISODE=HELLS_MAW;

[E2M7]
LUMPNAME=E2M7;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E2M7Heretic;
SKY_TEXTURE=SKY2;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E2M8;
PARTIME=0;
MUSIC_ENTRY=15;
EPISODE=HELLS_MAW;

[E2M8]
LUMPNAME=E2M8;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E2M8Heretic;
SKY_TEXTURE=SKY2;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
END.TEXT=Heretic2Text;
END.TEXT_FLAT="FLATHUH1";
END.MUSIC=22;
END.GRAPHIC="E2END";
END.GRAPHIC_WAIT=MAXT;
PARTIME=0;
MUSIC_ENTRY=16;
EPISODE=HELLS_MAW;
STATS=NONE;

[E2M9]
LUMPNAME=E2M9;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E2M9Heretic;
SKY_TEXTURE=SKY2;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E2M5;
PARTIME=0;
MUSIC_ENTRY=17;
EPISODE=HELLS_MAW;

// THE DOME OF D'SPARIL

[E3M1]
LUMPNAME=E3M1;
NAME_GRAPHIC=WILV00; // CHANGE ME
DESCRIPTION=E3M1Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E3M2;
PARTIME=0;
MUSIC_ENTRY=01;
EPISODE=THE_DOME_OF_DSPARIL;

[E3M2]
LUMPNAME=E3M2;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E3M2Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E3M3;
PARTIME=0;
MUSIC_ENTRY=18;
EPISODE=THE_DOME_OF_DSPARIL;

[E3M3]
LUMPNAME=E3M3;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E3M3Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E3M4;
PARTIME=0;
MUSIC_ENTRY=19;
EPISODE=THE_DOME_OF_DSPARIL;

[E3M4]
LUMPNAME=E3M4;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E3M4Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E3M5;
SECRET_MAP=E3M9;
PARTIME=0;
MUSIC_ENTRY=06;
EPISODE=THE_DOME_OF_DSPARIL;

[E3M5]
LUMPNAME=E3M5;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E3M5Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E3M6;
PARTIME=0;
MUSIC_ENTRY=03;
EPISODE=THE_DOME_OF_DSPARIL;

[E3M6]
LUMPNAME=E3M6;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E3M6Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E3M7;
PARTIME=0;
MUSIC_ENTRY=02;
EPISODE=THE_DOME_OF_DSPARIL;

[E3M7]
LUMPNAME=E3M7;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E3M7Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E3M8;
PARTIME=0;
MUSIC_ENTRY=05;
EPISODE=THE_DOME_OF_DSPARIL;

[E3M8]
LUMPNAME=E3M8;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E3M8Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
PARTIME=0;
MUSIC_ENTRY=09;
END.TEXT=Heretic3Text;
END.TEXT_FLAT="FLTWAWA2";
END.MUSIC=22;
END.GRAPHIC="CREDIT";
END.GRAPHIC_WAIT=MAXT;
EPISODE=THE_DOME_OF_DSPARIL;
STATS=NONE;

[E3M9]
LUMPNAME=E3M9;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E3M9Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E3M5;
PARTIME=0;
MUSIC_ENTRY=14;
EPISODE=THE_DOME_OF_DSPARIL;

// THE OSSUARY

[E4M1]
LUMPNAME=E4M1;
NAME_GRAPHIC=WILV00; // CHANGE ME
DESCRIPTION=E4M1Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E4M2;
PARTIME=0;
MUSIC_ENTRY=06;
EPISODE=THE_OSSUARY;

[E4M2]
LUMPNAME=E4M2;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E4M2Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E4M3;
PARTIME=0;
MUSIC_ENTRY=02;
EPISODE=THE_OSSUARY;

[E4M3]
LUMPNAME=E4M3;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E4M3Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E4M4;
PARTIME=0;
MUSIC_ENTRY=03;
EPISODE=THE_OSSUARY;

[E4M4]
LUMPNAME=E4M4;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E4M4Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E4M5;
SECRET_MAP=E4M9;
PARTIME=0;
MUSIC_ENTRY=04;
EPISODE=THE_OSSUARY;

[E4M5]
LUMPNAME=E4M5;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E4M5Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E4M6;
PARTIME=0;
MUSIC_ENTRY=05;
EPISODE=THE_OSSUARY;

[E4M6]
LUMPNAME=E4M6;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E4M6Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E4M7;
PARTIME=0;
MUSIC_ENTRY=01;
EPISODE=THE_OSSUARY;

[E4M7]
LUMPNAME=E4M7;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E4M7Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E4M8;
PARTIME=0;
MUSIC_ENTRY=07;
EPISODE=THE_OSSUARY;

[E4M8]
LUMPNAME=E4M8;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E4M8Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
PARTIME=0;
MUSIC_ENTRY=08;
END.TEXT=Heretic4Text;
END.TEXT_FLAT="FLOOR28";
END.MUSIC=22;
END.GRAPHIC="CREDIT";
END.GRAPHIC_WAIT=MAXT;
EPISODE=THE_OSSUARY;
STATS=NONE;

[E4M9]
LUMPNAME=E4M9;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E4M9Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E4M5;
PARTIME=0;
MUSIC_ENTRY=09;
EPISODE=THE_OSSUARY;

// THE STAGNANT DEMESNE

[E5M1]
LUMPNAME=E5M1;
NAME_GRAPHIC=WILV00; // CHANGE ME
DESCRIPTION=E5M1Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E5M2;
PARTIME=0;
MUSIC_ENTRY=10;
EPISODE=THE_STAGNANT_DEMESNE;

[E5M2]
LUMPNAME=E5M2;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E5M2Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E5M3;
PARTIME=0;
MUSIC_ENTRY=11;
EPISODE=THE_STAGNANT_DEMESNE;

[E5M3]
LUMPNAME=E5M3;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E5M3Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E5M4;
SECRET_MAP=E5M9;
PARTIME=0;
MUSIC_ENTRY=12;
EPISODE=THE_STAGNANT_DEMESNE;

[E5M4]
LUMPNAME=E5M4;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E5M4Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E5M5;
PARTIME=0;
MUSIC_ENTRY=13;
EPISODE=THE_STAGNANT_DEMESNE;

[E5M5]
LUMPNAME=E5M5;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E5M5Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E5M6;
PARTIME=0;
MUSIC_ENTRY=04;
EPISODE=THE_STAGNANT_DEMESNE;

[E5M6]
LUMPNAME=E5M6;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E5M6Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E5M7;
PARTIME=0;
MUSIC_ENTRY=14;
EPISODE=THE_STAGNANT_DEMESNE;

[E5M7]
LUMPNAME=E5M7;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E5M7Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E5M8;
PARTIME=0;
MUSIC_ENTRY=15;
EPISODE=THE_STAGNANT_DEMESNE;

[E5M8]
LUMPNAME=E5M8;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E5M8Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
PARTIME=0;
MUSIC_ENTRY=16;
END.TEXT=Heretic5Text;
END.TEXT_FLAT="FLOOR08";
END.MUSIC=22;
END.GRAPHIC="CREDIT";
END.GRAPHIC_WAIT=MAXT;
EPISODE=THE_STAGNANT_DEMESNE;
STATS=NONE;

[E5M9]
LUMPNAME=E5M9;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E5M9Heretic;
SKY_TEXTURE=SKY3;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E5M4;
PARTIME=0;
MUSIC_ENTRY=17;
EPISODE=THE_STAGNANT_DEMESNE;

// BONUS LEVELS

[E6M1]
LUMPNAME=E6M1;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E6M1Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E6M2;
PARTIME=0;
MUSIC_ENTRY=18;
EPISODE=THE_STAGNANT_DEMESNE;

[E6M2]
LUMPNAME=E6M2;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E6M2Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E6M3;
PARTIME=0;
MUSIC_ENTRY=19;
EPISODE=THE_STAGNANT_DEMESNE;

[E6M3]
LUMPNAME=E6M3;
NAME_GRAPHIC=WILV00;
DESCRIPTION=E6M3Heretic;
SKY_TEXTURE=SKY1;
SURROUND_FLAT="FLAT513";//This has been changed
SPECIAL=NO_ENEMY_STOMP,NO_JUMPING,NO_STRETCH_SKY,NORMAL_SKY;
NEXT_MAP=E6M1;
PARTIME=0;
MUSIC_ENTRY=06;
EPISODE=THE_STAGNANT_DEMESNE;
